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Text File | 1995-02-16 | 2.8 KB | 62 lines | [TEXT/R*ch] |
- Rudimentary Marathon Editing..
- brought to you by... Clef
-
- To use any of this you need Norton Utilites, or a similar utility which can
- edit data forks.
-
- All of the offsets which I refer to are from the gamma Map file. This is the
- same as level 0 of the beta, but for the 3-level beta "Map" you need to add
- 24 to the offsets. The places should be obvious, just look
- at the patterns.
-
- Marathon Maps are separated into several parts. The ones which I have
- identified, in order, are:
- PNTS (points) (starts at $80) Changing these (randomly, thats about
- all you can do with a sector editor) does really cool things.. Its
- best to change things to bytes which are nearby, so you knwo the point exists.
- LINS (lines?) ($720)
- SIDS (sides) ($55EC) - contains texture assignments for the side walls.
- This section I understand the best. The texture assignments are in 18 byte
- chunks. The pattern can be easily seen in sectors 44-108.
- 18 byte chunks, separated by 46 bytes of zeros. (each line is 16 bytes).
- By simply copying and pasting these chunks around, it is possible to
- re-assign the textures. For instane, I made an "all-green" level by
- finding the string for green wall and repeating it over and over, till
- the end of "SIDS". Note you MUST stick with the exact format.. There
- has to be 46 zeros between each texture.
- The code for "green wall" is:
- 03C3 F800 121B 0000 0000 FFFF 03C3 F800 FFFF.
- The code for one of the computer panels (the one on the pillars on
- the second floor) is:
- FCO7 EFD2 1209 FC07 0000 FFFF FC07 EFD2 FFFF.
- POLY ($D7F8) - not sure
- LITE ($13C04) - contains lighting info... Editing the lighting is weird.
- Only every other line in this section seems to make a difference, that is,
- lines $10, $30, $50, $70, $90, $B0, $C0, $D0 & $F0.
- For Brightness, change these lines to: